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About the Author of the Disc Flight Simulator: ![]() Gordon Griesel 2009 The Disc Flight Sim was designed and coded by Gordon Griesel starting in September 2007. This game was written using C and C++ and the OpenGL API. Gordon has been writing computer programs since 1979 when he first acquired a TI-59. Educational accomplishments include: B.S. degree in Business Management, 1981, California State University Bakersfield MBA Masters in Business Administration (AACSB Accreditation) , 2006, California State University Bakersfield Programming experience includes: . Oracle development for the Navy and Marine Corps . Oil-field mapping and GIS . Flight simulation . Ray tracing and ray-traced animation . Arbitrary-number fractal generation . Statistical analysis This website was coded by hand using standard HTML and a Textpad Editor. All or most images on the site were formatted using Paint Shop Pro. Some game models such as trees were designed using Blender. The game engine, terrain system, water and changing-water-level, ground physics, and flight physics were designed and coded from scratch. Although the game was designed and coded by Gordon, lots of input came from Jerry Frost in the form of feature suggestions, gameplay testing, course design testing, tree building, terrain heightmap building, and moral support. We both hope everyone enjoys playing this game. |